27 lines
809 B
C++
27 lines
809 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPixelStreaming2InputModule.h"
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#include "InputDevice.h"
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namespace UE::PixelStreaming2Input
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{
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class FPixelStreaming2InputModule : public IPixelStreaming2InputModule
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{
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public:
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virtual TSharedPtr<IPixelStreaming2InputHandler> CreateInputHandler() override;
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private:
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/** IModuleInterface implementation */
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void StartupModule() override;
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void ShutdownModule() override;
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/** End IModuleInterface implementation */
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/** IInputDeviceModule implementation */
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virtual TSharedPtr<IInputDevice> CreateInputDevice(const TSharedRef<FGenericApplicationMessageHandler>& InMessageHandler) override;
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/** End IInputDeviceModule implementation */
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TSharedPtr<FInputDevice> InputDevice;
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};
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} // namespace UE::PixelStreaming2Input
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