Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming2/Source/PixelStreaming2Editor/Private/PixelStreaming2Style.cpp
2025-05-18 13:04:45 +08:00

64 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PixelStreaming2Style.h"
#include "Styling/SlateStyleRegistry.h"
#include "Framework/Application/SlateApplication.h"
#include "Slate/SlateGameResources.h"
#include "Interfaces/IPluginManager.h"
#include "Styling/SlateStyle.h"
#include "Styling/SlateStyleMacros.h"
#define RootToContentDir Style->RootToContentDir
namespace UE::EditorPixelStreaming2
{
TSharedPtr<FSlateStyleSet> FPixelStreaming2Style::StyleInstance = NULL;
void FPixelStreaming2Style::Initialize()
{
if(!StyleInstance.IsValid())
{
StyleInstance = Create();
FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
}
}
void FPixelStreaming2Style::Shutdown()
{
FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
ensure(StyleInstance.IsUnique());
StyleInstance.Reset();
}
FName FPixelStreaming2Style::GetStyleSetName()
{
static FName StyleSetName(TEXT("PixelStreaming2Style"));
return StyleSetName;
}
const FVector2D Icon16x16(16.0f, 16.0f);
const FVector2D Icon20x20(20.0f, 20.0f);
const FVector2D Icon64x64(64.0f, 64.0f);
TSharedRef<FSlateStyleSet> FPixelStreaming2Style::Create()
{
TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("PixelStreaming2Style"));
Style->SetContentRoot(IPluginManager::Get().FindPlugin("PixelStreaming2")->GetBaseDir() / TEXT("Resources"));
Style->Set("PixelStreaming2.Icon", new IMAGE_BRUSH_SVG("PixelStreaming2_16", Icon16x16));
return Style;
}
void FPixelStreaming2Style::ReloadTextures()
{
if(FSlateApplication::IsInitialized())
{
FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
}
}
FSlateStyleSet& FPixelStreaming2Style::Get()
{
return *StyleInstance;
}
}
#undef RootToContentDir