22 lines
454 B
C++
22 lines
454 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/UnrealString.h"
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#include "Modules/ModuleManager.h"
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class FPixelStreamingServersModule : public IModuleInterface
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{
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public:
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virtual ~FPixelStreamingServersModule() = default;
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virtual void StartupModule() override;
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int NextPort();
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public:
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static FPixelStreamingServersModule& Get();
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private:
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FThreadSafeCounter NextGeneratedPort = 0;
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}; |