Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingInput/Private/PixelStreamingInputModule.h
2025-05-18 13:04:45 +08:00

29 lines
859 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPixelStreamingInputModule.h"
#include "PixelStreamingInputDevice.h"
namespace UE::PixelStreamingInput
{
class FPixelStreamingInputModule : public IPixelStreamingInputModule
{
public:
virtual TSharedPtr<IPixelStreamingInputHandler> CreateInputHandler() override;
private:
/** IModuleInterface implementation */
void StartupModule() override;
void ShutdownModule() override;
/** End IModuleInterface implementation */
/** IInputDeviceModule implementation */
virtual TSharedPtr<IInputDevice> CreateInputDevice(const TSharedRef<FGenericApplicationMessageHandler>& InMessageHandler) override;
/** End IInputDeviceModule implementation */
TSharedPtr<FPixelStreamingInputDevice> InputDevice;
void PopulateProtocol();
};
} // namespace UE::PixelStreamingInput