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UnrealEngine/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingEditor/Private/Settings.h
2025-05-18 13:04:45 +08:00

18 lines
522 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/IConsoleManager.h"
#include "Misc/CommandLine.h"
namespace UE::EditorPixelStreaming::Settings
{
extern void InitialiseSettings();
// Begin Editor CVars
extern TAutoConsoleVariable<bool> CVarEditorPixelStreamingStartOnLaunch;
extern TAutoConsoleVariable<bool> CVarEditorPixelStreamingUseRemoteSignallingServer;
extern TAutoConsoleVariable<FString> CVarEditorPixelStreamingSource;
// End Editor CVars
}