57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class PixelStreamingEditor : ModuleRules
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{
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public PixelStreamingEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Projects",
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"RenderCore",
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"Renderer",
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"RHI",
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"PixelStreaming",
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"Slate",
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"SlateCore",
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"EngineSettings",
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"InputCore",
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"Json",
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"PixelCapture",
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"PixelStreamingServers",
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"HTTP",
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"Sockets",
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"ApplicationCore",
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"PixelStreamingInput",
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"AVCodecsCore"
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});
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"UnrealEd",
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"ToolMenus",
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"EditorStyle",
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"DesktopPlatform",
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"LevelEditor",
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"MainFrame"
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});
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}
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Apple))
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, "MetalCPP");
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}
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}
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}
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}
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