Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingBlueprint/Private/PixelStreamingStreamerVideoInputBackBuffer.cpp
2025-05-18 13:04:45 +08:00

31 lines
821 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PixelStreamingStreamerVideoInputBackBuffer.h"
#include "PixelStreamingVideoInputPIEViewport.h"
#include "PixelStreamingVideoInputBackBuffer.h"
UPixelStreamingStreamerVideoInputBackBuffer::UPixelStreamingStreamerVideoInputBackBuffer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
TSharedPtr<FPixelStreamingVideoInput> UPixelStreamingStreamerVideoInputBackBuffer::GetVideoInput()
{
if (!VideoInput)
{
// detect if we're in PIE mode or not
bool IsGame = false;
FParse::Bool(FCommandLine::Get(), TEXT("game"), IsGame);
if (GIsEditor && !IsGame)
{
VideoInput = FPixelStreamingVideoInputPIEViewport::Create();
}
else
{
VideoInput = FPixelStreamingVideoInputBackBuffer::Create();
}
}
return VideoInput;
}