25 lines
733 B
C++
25 lines
733 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Containers/UnrealString.h"
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#include "Misc/Paths.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/IPluginManager.h"
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#include "ShaderCore.h"
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class FPixelCaptureShadersModule : public IModuleInterface
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{
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public:
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virtual ~FPixelCaptureShadersModule() = default;
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virtual void StartupModule() override;
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};
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void FPixelCaptureShadersModule::StartupModule()
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{
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FString ShaderDirectory = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("PixelCapture"))->GetBaseDir(), TEXT("Shaders"));
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AddShaderSourceDirectoryMapping(TEXT("/Plugin/PixelCapture"), ShaderDirectory);
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}
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IMPLEMENT_MODULE(FPixelCaptureShadersModule, PixelCaptureShaders)
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