Files
UnrealEngine/Engine/Plugins/Media/PixelCapture/Source/PixelCaptureShaders/Private/PixelCaptureShadersModule.cpp
2025-05-18 13:04:45 +08:00

25 lines
733 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Containers/UnrealString.h"
#include "Misc/Paths.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/IPluginManager.h"
#include "ShaderCore.h"
class FPixelCaptureShadersModule : public IModuleInterface
{
public:
virtual ~FPixelCaptureShadersModule() = default;
virtual void StartupModule() override;
};
void FPixelCaptureShadersModule::StartupModule()
{
FString ShaderDirectory = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("PixelCapture"))->GetBaseDir(), TEXT("Shaders"));
AddShaderSourceDirectoryMapping(TEXT("/Plugin/PixelCapture"), ShaderDirectory);
}
IMPLEMENT_MODULE(FPixelCaptureShadersModule, PixelCaptureShaders)