40 lines
1.0 KiB
Plaintext
40 lines
1.0 KiB
Plaintext
{
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"FileVersion": 3,
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"Version": 1.0,
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"VersionName": "1.0",
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"FriendlyName": "Pixel Capture",
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"Description": "Framework for capturing pixel buffers in other formats while allowing for disconnected produce/consume rates.",
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"Category": "Graphics",
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"CreatedBy": "Epic Games, Inc.",
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"CreatedByURL": "https://epicgames.com",
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"DocsURL": "https://docs.unrealengine.com/en-US/Platforms/PixelStreaming/index.html",
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"MarketplaceURL": "",
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"SupportURL": "",
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"EnabledByDefault": false,
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"CanContainContent": true,
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"IsBetaVersion": true,
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"Installed": false,
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"Modules": [
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{
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"Name": "PixelCapture",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault",
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"PlatformAllowList": [ "Win64", "Linux", "Mac" ],
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"TargetDenyList": [ "Server" ]
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},
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{
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"Name": "PixelCaptureShaders",
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"Type": "Runtime",
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"LoadingPhase": "PostConfigInit",
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"PlatformAllowList": [ "Win64", "Linux", "Mac" ],
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"TargetDenyList": [ "Server" ]
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}
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],
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"Plugins": [
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{
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"Name": "MediaIOFramework",
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"Enabled": true
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}
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]
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}
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