Files
UnrealEngine/Engine/Plugins/Media/MediaPlate/Source/MediaPlateEditor/MediaPlateEditor.Build.cs
2025-05-18 13:04:45 +08:00

50 lines
941 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MediaPlateEditor : ModuleRules
{
public MediaPlateEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetDefinition",
"ApplicationCore",
"CinematicCamera",
"CoreUObject",
"DesktopWidgets",
"EditorStyle",
"Engine",
"GeometryCore",
"InputCore",
"MediaAssets",
"MediaCompositing",
"MediaCompositingEditor",
"MediaPlate",
"MediaPlayerEditor",
"ModelingComponentsEditorOnly",
"ModelingComponents",
"MovieScene",
"PlacementMode",
"Projects",
"PropertyEditor",
"SceneOutliner",
"Sequencer",
"Slate",
"SlateCore",
"UnrealEd"
}
);
}
}