50 lines
941 B
C#
50 lines
941 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MediaPlateEditor : ModuleRules
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{
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public MediaPlateEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetDefinition",
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"ApplicationCore",
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"CinematicCamera",
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"CoreUObject",
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"DesktopWidgets",
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"EditorStyle",
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"Engine",
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"GeometryCore",
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"InputCore",
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"MediaAssets",
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"MediaCompositing",
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"MediaCompositingEditor",
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"MediaPlate",
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"MediaPlayerEditor",
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"ModelingComponentsEditorOnly",
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"ModelingComponents",
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"MovieScene",
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"PlacementMode",
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"Projects",
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"PropertyEditor",
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"SceneOutliner",
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"Sequencer",
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"Slate",
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"SlateCore",
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"UnrealEd"
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}
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);
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}
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}
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