Files
UnrealEngine/Engine/Plugins/Media/MediaIOFramework/Source/GPUTextureTransfer/Private/VulkanTextureTransfer.cpp
2025-05-18 13:04:45 +08:00

121 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VulkanTextureTransfer.h"
#if DVP_SUPPORTED_PLATFORM
#include "Windows/AllowWindowsPlatformTypes.h"
#include "dvpapi_vulkan.h"
#include "Windows/HideWindowsPlatformTypes.h"
namespace UE::GPUTextureTransfer::Private
{
DVPStatus FVulkanTextureTransfer::Init_Impl(const FInitializeDMAArgs& InArgs)
{
VulkanDevice = (VkDevice)InArgs.RHIDevice;
VulkanQueue = (VkQueue)InArgs.RHICommandQueue;
return dvpInitVkDevice(VulkanDevice, 0, (void*)InArgs.RHIDeviceUUID);
}
DVPStatus FVulkanTextureTransfer::GetConstants_Impl(uint32* OutBufferAddrAlignment, uint32* OutBufferGPUStrideAlignment, uint32* OutSemaphoreAddrAlignment, uint32* OutSemaphoreAllocSize, uint32* OutSemaphorePayloadOffset, uint32* OutSemaphorePayloadSize) const
{
if (!VulkanDevice)
{
return DVP_STATUS_ERROR;
}
return dvpGetRequiredConstantsVkDevice(OutBufferAddrAlignment, OutBufferGPUStrideAlignment, OutSemaphoreAddrAlignment, OutSemaphoreAllocSize,
OutSemaphorePayloadOffset, OutSemaphorePayloadSize, VulkanDevice);
}
DVPStatus FVulkanTextureTransfer::CloseDevice_Impl() const
{
if (!VulkanDevice)
{
return DVP_STATUS_ERROR;
}
return dvpCloseVkDevice(VulkanDevice);
}
DVPStatus FVulkanTextureTransfer::BindBuffer_Impl(DVPBufferHandle InBufferHandle) const
{
if (!VulkanDevice)
{
return DVP_STATUS_ERROR;
}
return dvpBindToVkDevice(InBufferHandle, VulkanDevice);
}
DVPStatus FVulkanTextureTransfer::CreateGPUResource_Impl(const FRegisterDMATextureArgs& InArgs, FTextureTransferBase::FTextureInfo* OutTextureInfo) const
{
if (!OutTextureInfo || !VulkanDevice)
{
return DVP_STATUS_ERROR;
}
IVulkanDynamicRHI* VulkanRHI = GetIVulkanDynamicRHI();
const FVulkanRHIAllocationInfo TextureAllocationInfo = VulkanRHI->RHIGetAllocationInfo(InArgs.RHITexture);
VkMemoryGetWin32HandleInfoKHR MemoryGetHandleInfoKHR = {};
MemoryGetHandleInfoKHR.sType = VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR;
MemoryGetHandleInfoKHR.pNext = NULL;
MemoryGetHandleInfoKHR.memory = TextureAllocationInfo.Handle;
MemoryGetHandleInfoKHR.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT;
PFN_vkGetMemoryWin32HandleKHR GetMemoryWin32HandleKHR = (PFN_vkGetMemoryWin32HandleKHR)VulkanRHI->RHIGetVkDeviceProcAddr("vkGetMemoryWin32HandleKHR");
if (!GetMemoryWin32HandleKHR)
{
return DVP_STATUS_ERROR;
}
HANDLE Handle;
VERIFYVULKANRESULT_EXTERNAL(GetMemoryWin32HandleKHR(VulkanDevice, &MemoryGetHandleInfoKHR, &Handle));//&OutTextureInfo->External.Handle));
DVPGpuExternalResourceDesc Desc;
Desc.width = InArgs.Width;
Desc.height = InArgs.Height;
Desc.size = InArgs.Stride * Desc.height;
Desc.format = InArgs.PixelFormat == EPixelFormat::PF_8Bit ? DVP_BGRA : DVP_RGBA_INTEGER;
Desc.type = InArgs.PixelFormat == EPixelFormat::PF_8Bit ? DVP_UNSIGNED_BYTE : DVP_INT;
Desc.handleType = DVP_OPAQUE_WIN32;
Desc.external.handle = OutTextureInfo->External.Handle;
return dvpCreateGPUExternalResourceVkDevice(VulkanDevice, &Desc, &OutTextureInfo->DVPHandle);
}
DVPStatus FVulkanTextureTransfer::UnbindBuffer_Impl(DVPBufferHandle InBufferHandle) const
{
if (!VulkanDevice)
{
return DVP_STATUS_ERROR;
}
return dvpUnbindFromVkDevice(InBufferHandle, VulkanDevice);
}
DVPStatus FVulkanTextureTransfer::MapBufferWaitAPI_Impl(DVPBufferHandle InHandle) const
{
if (!VulkanQueue)
{
return DVP_STATUS_ERROR;
}
return (dvpMapBufferWaitVk(InHandle, VulkanQueue));
}
DVPStatus FVulkanTextureTransfer::MapBufferEndAPI_Impl(DVPBufferHandle InHandle) const
{
if (!VulkanQueue)
{
return DVP_STATUS_ERROR;
}
return (dvpMapBufferEndVk(InHandle, VulkanQueue));
}
}
#endif // DVP_SUPPORTED_PLATFORM