Files
UnrealEngine/Engine/Plugins/Media/MediaIOFramework/Source/GPUTextureTransfer/Private/D3D12TextureTransfer.cpp
2025-05-18 13:04:45 +08:00

113 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "D3D12TextureTransfer.h"
#if DVP_SUPPORTED_PLATFORM
#include "Windows/AllowWindowsPlatformTypes.h"
#include "dvpapi_d3d12.h"
#include "Windows/HideWindowsPlatformTypes.h"
namespace UE::GPUTextureTransfer::Private
{
DVPStatus FD3D12TextureTransfer::Init_Impl(const FInitializeDMAArgs& InArgs)
{
D3DDevice = (ID3D12Device*)InArgs.RHIDevice;
D3DCommandQueue = (ID3D12CommandQueue*)InArgs.RHICommandQueue;
return dvpInitD3D12Device(D3DDevice, 0);
}
DVPStatus FD3D12TextureTransfer::GetConstants_Impl(uint32* OutBufferAddrAlignment, uint32* OutBufferGPUStrideAlignment, uint32* OutSemaphoreAddrAlignment, uint32* OutSemaphoreAllocSize, uint32* OutSemaphorePayloadOffset, uint32* OutSemaphorePayloadSize) const
{
if (!D3DDevice)
{
return DVP_STATUS_ERROR;
}
return dvpGetRequiredConstantsD3D12Device(OutBufferAddrAlignment, OutBufferGPUStrideAlignment, OutSemaphoreAddrAlignment, OutSemaphoreAllocSize,
OutSemaphorePayloadOffset, OutSemaphorePayloadSize, D3DDevice);
}
DVPStatus FD3D12TextureTransfer::CloseDevice_Impl() const
{
if (!D3DDevice)
{
return DVP_STATUS_ERROR;
}
return dvpCloseD3D12Device(D3DDevice);
}
DVPStatus FD3D12TextureTransfer::BindBuffer_Impl(DVPBufferHandle InBufferHandle) const
{
if (!D3DDevice)
{
return DVP_STATUS_ERROR;
}
return dvpBindToD3D12Device(InBufferHandle, D3DDevice);
}
DVPStatus FD3D12TextureTransfer::CreateGPUResource_Impl(const FRegisterDMATextureArgs& InArgs, FTextureTransferBase::FTextureInfo* OutTextureInfo) const
{
if (!OutTextureInfo || !D3DDevice || !InArgs.Stride)
{
return DVP_STATUS_ERROR;
}
ID3D12Resource* D3D12Texture = (ID3D12Resource*) InArgs.RHITexture->GetNativeResource();
D3D12_RESOURCE_DESC ResourceDesc = D3D12Texture->GetDesc();
HRESULT Res = D3DDevice->CreateSharedHandle(D3D12Texture, NULL, GENERIC_ALL, NULL, &OutTextureInfo->External.Handle);
if (FAILED(Res))
{
return DVP_STATUS_ERROR;
}
DVPGpuExternalResourceDesc Desc;
Desc.width = (uint32) InArgs.Width;
Desc.height = (uint32) InArgs.Height;
Desc.size = InArgs.Stride * Desc.height;
Desc.format = InArgs.PixelFormat == EPixelFormat::PF_8Bit ? DVP_BGRA : DVP_RGBA_INTEGER;
Desc.type = InArgs.PixelFormat == EPixelFormat::PF_8Bit ? DVP_UNSIGNED_BYTE : DVP_INT;
Desc.handleType = DVP_OPAQUE_WIN32;
Desc.external.handle = OutTextureInfo->External.Handle;
return dvpCreateGPUExternalResourceD3D12Device(D3DDevice, &Desc, &OutTextureInfo->DVPHandle);
}
DVPStatus FD3D12TextureTransfer::UnbindBuffer_Impl(DVPBufferHandle InBufferHandle) const
{
if (!D3DDevice)
{
return DVP_STATUS_ERROR;
}
return dvpUnbindFromD3D12Device(InBufferHandle, D3DDevice);
}
DVPStatus FD3D12TextureTransfer::MapBufferWaitAPI_Impl(DVPBufferHandle InHandle) const
{
if (!D3DDevice)
{
return DVP_STATUS_ERROR;
}
return (dvpMapBufferWaitD3D12(InHandle, D3DCommandQueue));
}
DVPStatus FD3D12TextureTransfer::MapBufferEndAPI_Impl(DVPBufferHandle InHandle) const
{
if (!D3DDevice)
{
return DVP_STATUS_ERROR;
}
return (dvpMapBufferEndD3D12(InHandle, D3DCommandQueue));
}
}
#endif // DVP_SUPPORTED_PLATFORM