Files
UnrealEngine/Engine/Plugins/Media/MediaIOFramework/Source/GPUTextureTransfer/GPUTextureTransfer.Build.cs
2025-05-18 13:04:45 +08:00

61 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GPUTextureTransfer : ModuleRules
{
public GPUTextureTransfer(ReadOnlyTargetRules Target) : base(Target)
{
// no dvp.lib for Arm64
if (Target.Platform == UnrealTargetPlatform.Win64 && Target.Architecture != UnrealArch.Arm64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "GPUDirect");
PublicDefinitions.Add("DVP_SUPPORTED_PLATFORM=1");
if (Target.bCompileAgainstEngine)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan");
PrivateDependencyModuleNames.Add("VulkanRHI");
}
else
{
PublicDefinitions.Add("DVP_SUPPORTED_PLATFORM=0");
}
}
else if (Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.LinuxArm64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan");
PrivateDependencyModuleNames.Add("VulkanRHI");
PublicDefinitions.Add("DVP_SUPPORTED_PLATFORM=0");
}
else
{
PublicDefinitions.Add("DVP_SUPPORTED_PLATFORM=0");
}
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"RHI"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"GPUDirect",
"RenderCore",
});
PublicDefinitions.Add("PERF_LOGGING=0");
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}