30 lines
702 B
C++
30 lines
702 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ExrReaderGpuModule.h"
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#include "HAL/Platform.h"
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#include "Interfaces/IPluginManager.h"
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#include "Misc/Paths.h"
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#include "ShaderCore.h"
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DEFINE_LOG_CATEGORY(LogExrReaderGpu);
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#define LOCTEXT_NAMESPACE "FExrReaderGpuModule"
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void FExrReaderGpuModule::StartupModule()
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{
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#if PLATFORM_WINDOWS
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FString PluginShaderDir = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("ImgMedia"))->GetBaseDir(), TEXT("Shaders"));
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AddShaderSourceDirectoryMapping(TEXT("/Plugin/ExrReaderShaders"), PluginShaderDir);
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#endif
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}
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void FExrReaderGpuModule::ShutdownModule()
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{
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FExrReaderGpuModule, ExrReaderGpu);
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