Files
UnrealEngine/Engine/Plugins/Media/ImgMedia/Source/ExrReaderGpu/Private/ExrReaderGpuModule.cpp
2025-05-18 13:04:45 +08:00

30 lines
702 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ExrReaderGpuModule.h"
#include "HAL/Platform.h"
#include "Interfaces/IPluginManager.h"
#include "Misc/Paths.h"
#include "ShaderCore.h"
DEFINE_LOG_CATEGORY(LogExrReaderGpu);
#define LOCTEXT_NAMESPACE "FExrReaderGpuModule"
void FExrReaderGpuModule::StartupModule()
{
#if PLATFORM_WINDOWS
FString PluginShaderDir = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("ImgMedia"))->GetBaseDir(), TEXT("Shaders"));
AddShaderSourceDirectoryMapping(TEXT("/Plugin/ExrReaderShaders"), PluginShaderDir);
#endif
}
void FExrReaderGpuModule::ShutdownModule()
{
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FExrReaderGpuModule, ExrReaderGpu);