Files
UnrealEngine/Engine/Plugins/Media/ImgMedia/Source/ExrReaderGpu/ExrReaderGpu.Build.cs
2025-05-18 13:04:45 +08:00

30 lines
749 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ExrReaderGpu : ModuleRules
{
public ExrReaderGpu(ReadOnlyTargetRules Target) : base(Target)
{
bEnableExceptions = true;
bDisableAutoRTFMInstrumentation = true; // AutoRTFM cannot be used with exceptions
bUseRTTI = true;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"RenderCore",
"Projects",
});
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "Imath");
AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOpenExr");
PrivateDependencyModuleNames.Add("OpenExrWrapper");
}
}
}
}