Files
UnrealEngine/Engine/Plugins/Media/ElectraPlayer/Source/ElectraProtron/ElectraProtron.Build.cs
2025-05-18 13:04:45 +08:00

42 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ElectraProtron : ModuleRules
{
public ElectraProtron(ReadOnlyTargetRules Target) : base(Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Media",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"ElectraProtronFactory",
"Core",
"Engine",
"MediaUtils",
"RenderCore",
"RHI",
"ElectraBase",
"ElectraDecoders",
"ElectraPlayerPlugin", // for early start and init of what we want to access
"ElectraPlayerRuntime", // sharing the resource manager
"ElectraSamples", // and renderer
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Media",
});
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PrivateDependencyModuleNames.Add("D3D12RHI");
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12");
}
}
}
}