42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class ElectraProtron : ModuleRules
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{
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public ElectraProtron(ReadOnlyTargetRules Target) : base(Target)
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{
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"Media",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"ElectraProtronFactory",
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"Core",
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"Engine",
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"MediaUtils",
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"RenderCore",
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"RHI",
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"ElectraBase",
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"ElectraDecoders",
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"ElectraPlayerPlugin", // for early start and init of what we want to access
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"ElectraPlayerRuntime", // sharing the resource manager
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"ElectraSamples", // and renderer
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Media",
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});
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
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{
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PrivateDependencyModuleNames.Add("D3D12RHI");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12");
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}
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}
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}
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}
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