13 lines
296 B
C++
13 lines
296 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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struct ID3D12CommandQueue;
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class IElectraPlayerResourceDelegate
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{
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public:
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virtual ~IElectraPlayerResourceDelegate() {}
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virtual void ExecuteCodeWithCopyCommandQueueUsage(TFunction<void(ID3D12CommandQueue*)>&& CodeToRun) = 0;
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};
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