Files
UnrealEngine/Engine/Plugins/Media/ElectraPlayer/Source/ElectraPlayerPlugin/ElectraPlayerPlugin.Build.cs
2025-05-18 13:04:45 +08:00

58 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class ElectraPlayerPlugin: ModuleRules
{
public ElectraPlayerPlugin(ReadOnlyTargetRules Target) : base(Target)
{
bLegalToDistributeObjectCode = true;
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Media",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"MediaUtils",
"RenderCore",
"RHI",
"ElectraPlayerRuntime",
"ElectraSamples",
"ElectraBase",
"ElectraDecoders"
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Media",
});
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PrivateDependencyModuleNames.Add("D3D12RHI");
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12");
}
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Apple))
{
PrivateDependencyModuleNames.Add("MetalRHI");
}
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.Add("DeveloperSettings");
}
}
}
}