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UnrealEngine/Engine/Plugins/Media/ElectraCodecs/Source/ElectraDecoders/Public/CommonElectraDecoderGPUBufferHelpers.h
2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
// Provide fallback defaults for various defines
#ifndef ELECTRA_MEDIAGPUBUFFER_DX12
#define ELECTRA_MEDIAGPUBUFFER_DX12 0
#endif
// Decoder settings define the amount of output samples in flight, but this setting omits a few internal instances that
// will occur at the same time. Usually just one, but at times 2, this informs this constant used to make sure pre-allocated
// output buffer heaps are large enough at all times
static const uint32 kElectraDecoderPipelineExtraFrames = 2;