49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ElectraDecodersModule.h"
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#include "Misc/ScopeLock.h"
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#include "Templates/SharedPointer.h"
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#include "IElectraDecodersModule.h"
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#include "PlatformElectraDecoders.h"
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// Common codecs
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#include "ElectraMediaMP3Decoder.h"
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#define LOCTEXT_NAMESPACE "ElectraDecodersModule"
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DEFINE_LOG_CATEGORY(LogElectraDecoders);
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class FElectraDecodersModule : public IElectraDecodersModule
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{
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public:
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void StartupModule() override
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{
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FPlatformElectraDecoders::Startup();
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FElectraMediaMP3Decoder::Startup();
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}
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void ShutdownModule() override
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{
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FElectraMediaMP3Decoder::Shutdown();
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FPlatformElectraDecoders::Shutdown();
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}
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bool SupportsDynamicReloading() override
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{
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return false;
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}
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private:
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void RegisterDecodersWithCodecFactory(IElectraCodecRegistry* InCodecFactoryToRegisterWith) override
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{
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FPlatformElectraDecoders::RegisterWithCodecFactory(InCodecFactoryToRegisterWith);
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}
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};
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IMPLEMENT_MODULE(FElectraDecodersModule, ElectraDecoders);
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#undef LOCTEXT_NAMESPACE
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