39 lines
878 B
C++
39 lines
878 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleInterface.h"
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#include "MassInsightsTimingTrack.h"
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namespace MassInsights
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{
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class SMassInsightsAnalysisTab;
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}
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struct FInsightsMajorTabExtender;
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class FTabManager;
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namespace MassInsightsUI
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{
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class FMassInsightsUIModule : public IModuleInterface
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{
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public:
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//~ Begin IModuleInterface interface
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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//~ End IModuleInterface interface
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static FMassInsightsUIModule& Get();
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TSharedPtr<MassInsights::SMassInsightsAnalysisTab> GetAnalysisTab();
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private:
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void RegisterLayoutExtension(FInsightsMajorTabExtender& Extender);
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FMassInsightsSharedState TimingViewExtender;
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TWeakPtr<FTabManager> InsightsTabManager;
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TWeakPtr<MassInsights::SMassInsightsAnalysisTab> AnalysisTab;
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};
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} //namespace MassInsightsUI
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