Files
UnrealEngine/Engine/Plugins/JsonBlueprintUtilities/Source/JsonBlueprintGraph/Private/K2Node_StructToJsonString.h
2025-05-18 13:04:45 +08:00

31 lines
749 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_CallFunction.h"
#include "K2Node_StructToJsonString.generated.h"
UCLASS()
class UK2Node_StructToJsonString : public UK2Node_CallFunction
{
GENERATED_BODY()
public:
UK2Node_StructToJsonString();
// //~ Begin UEdGraphNode Interface.
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
// //~ End UEdGraphNode Interface.
//~ Begin K2Node Interface
virtual bool IsNodePure() const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& InActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
//~ End K2Node Interface
protected:
void NotifyInputChanged() const;
};