58 lines
1.1 KiB
C#
58 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class InterchangePipelines : ModuleRules
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{
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public InterchangePipelines(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"InterchangeCore",
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"InterchangeCommon",
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"InterchangeEngine",
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"InterchangeFactoryNodes",
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"InterchangeNodes",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"CinematicCamera",
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"DeveloperSettings",
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"Foliage",
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"GeometryCache",
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"GLTFCore",
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"InputCore",
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"InterchangeImport",
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"LevelSequence",
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"Slate",
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"SlateCore",
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"VariantManagerContent",
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}
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);
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if (Target.Type == TargetType.Editor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"MainFrame",
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"PhysicsUtilities",
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"TextureUtilitiesCommon",
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"UnrealEd",
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}
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);
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}
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bDisableAutoRTFMInstrumentation = true;
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}
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}
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}
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