Files
UnrealEngine/Engine/Plugins/Interchange/Runtime/Source/Parsers/Fbx/InterchangeFbxParser.Build.cs
2025-05-18 13:04:45 +08:00

72 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class InterchangeFbxParser : ModuleRules
{
public InterchangeFbxParser(ReadOnlyTargetRules Target) : base(Target)
{
if (Target.Type != TargetType.Editor && Target.Type != TargetType.Program)
{
throw new BuildException("InterchangeFbxParser module can be build only on editor or program target.");
}
if (Target.Platform != UnrealTargetPlatform.Win64 &&
Target.Platform != UnrealTargetPlatform.Linux &&
Target.Platform != UnrealTargetPlatform.Mac)
{
throw new BuildException("InterchangeFbxParser module do not support target platform {0}.", Target.Platform.ToString());
}
bEnableExceptions = true;
bDisableAutoRTFMInstrumentation = true; // AutoRTFM cannot be used with exceptions
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"InterchangeCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DeveloperSettings",
"InterchangeCommonParser",
"InterchangeMessages",
"InterchangeNodes",
"MeshDescription",
"SkeletalMeshDescription",
"StaticMeshDescription"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"InterchangeEngine"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"InterchangeImport"
}
);
}
AddEngineThirdPartyPrivateStaticDependencies(Target,
"FBX"
);
}
}
}