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UnrealEngine/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeTextureLightProfileNode.h
2025-05-18 13:04:45 +08:00

27 lines
551 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "InterchangeTextureNode.h"
#include "InterchangeTextureLightProfileNode.generated.h"
UCLASS(MinimalAPI, BlueprintType)
class UInterchangeTextureLightProfileNode : public UInterchangeTextureNode
{
GENERATED_BODY()
public:
/**
* Return the node type name of the class. This is used when reporting errors.
*/
virtual FString GetTypeName() const override
{
const FString TypeName = TEXT("TextureLightProfileNode");
return TypeName;
}
};