27 lines
551 B
C++
27 lines
551 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "InterchangeTextureNode.h"
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#include "InterchangeTextureLightProfileNode.generated.h"
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UCLASS(MinimalAPI, BlueprintType)
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class UInterchangeTextureLightProfileNode : public UInterchangeTextureNode
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{
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GENERATED_BODY()
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public:
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/**
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* Return the node type name of the class. This is used when reporting errors.
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*/
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virtual FString GetTypeName() const override
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{
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const FString TypeName = TEXT("TextureLightProfileNode");
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return TypeName;
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}
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};
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