Files
UnrealEngine/Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeMaterialInstanceNode.h
2025-05-18 13:04:45 +08:00

74 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Nodes/InterchangeBaseNode.h"
#include "InterchangeMaterialInstanceNode.generated.h"
#define UE_API INTERCHANGENODES_API
class UInterchangeBaseNodeContainer;
UCLASS(MinimalAPI, BlueprintType)
class UInterchangeMaterialInstanceNode : public UInterchangeBaseNode
{
GENERATED_BODY()
public:
/**
* Return the node type name of the class. This is used when reporting errors.
*/
UE_API virtual FString GetTypeName() const override;
/**
* Build and return a UID name for a shader node.
*/
static UE_API FString MakeNodeUid(const FStringView NodeName, const FStringView ParentNodeUid);
/**
* Creates a new UInterchangeShaderGraphNode and adds it to NodeContainer as a translated node.
*/
static UE_API UInterchangeMaterialInstanceNode* Create(UInterchangeBaseNodeContainer* NodeContainer, const FStringView NodeName, const FStringView ParentNodeUid);
UFUNCTION(BlueprintCallable, Category = "Interchange | Node | Material Instance")
UE_API bool SetCustomParent(const FString& AttributeValue) const;
UFUNCTION(BlueprintCallable, Category = "Interchange | Node | Material Instance")
UE_API bool GetCustomParent(FString& AttributeValue) const;
UFUNCTION(BlueprintCallable, Category = "Interchange | Node | Material Instance")
UE_API bool AddScalarParameterValue(const FString & ParameterName, float AttributeValue);
UFUNCTION(BlueprintCallable, Category = "Interchange | Node | Material Instance")
UE_API bool GetScalarParameterValue(const FString& ParameterName, float& AttributeValue) const;
UFUNCTION(BlueprintCallable, Category = "Interchange | Node | Material Instance")
UE_API bool AddVectorParameterValue(const FString& ParameterName, const FLinearColor& AttributeValue);
UFUNCTION(BlueprintCallable, Category = "Interchange | Node | Material Instance")
UE_API bool GetVectorParameterValue(const FString& ParameterName, FLinearColor& AttributeValue) const;
UFUNCTION(BlueprintCallable, Category = "Interchange | Node | Material Instance")
UE_API bool AddTextureParameterValue(const FString& ParameterName, const FString& AttributeValue);
UFUNCTION(BlueprintCallable, Category = "Interchange | Node | Material Instance")
UE_API bool GetTextureParameterValue(const FString& ParameterName, FString& AttributeValue) const;
UFUNCTION(BlueprintCallable, Category = "Interchange | Node | Material Instance")
UE_API bool AddStaticSwitchParameterValue(const FString& ParameterName, bool AttributeValue);
UFUNCTION(BlueprintCallable, Category = "Interchange | Node | Material Instance")
UE_API bool GetStaticSwitchParameterValue(const FString& ParameterName, bool& AttributeValue) const;
private:
IMPLEMENT_NODE_ATTRIBUTE_KEY(Parent);
};
#undef UE_API