49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "InterchangeSpecularProfileNode.h"
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#include "Nodes/InterchangeBaseNodeContainer.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(InterchangeSpecularProfileNode)
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FString UInterchangeSpecularProfileNode::MakeNodeUid(const FStringView& NodeName)
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{
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return FString(UInterchangeBaseNode::HierarchySeparator) + TEXT("SpecularProfile") + FString(UInterchangeBaseNode::HierarchySeparator) + NodeName;
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}
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UInterchangeSpecularProfileNode* UInterchangeSpecularProfileNode::Create(UInterchangeBaseNodeContainer* NodeContainer, const FStringView& NodeName)
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{
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check(NodeContainer);
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const FString SpecularProfileNodeUid = MakeNodeUid(NodeName);
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UInterchangeSpecularProfileNode* SpecularProfileNode = NewObject<UInterchangeSpecularProfileNode>(NodeContainer);
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NodeContainer->SetupNode(SpecularProfileNode, SpecularProfileNodeUid, FString{ NodeName }, EInterchangeNodeContainerType::TranslatedAsset);
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return SpecularProfileNode;
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}
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FString UInterchangeSpecularProfileNode::GetTypeName() const
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{
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return TEXT("SpecularProfileNode");
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}
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bool UInterchangeSpecularProfileNode::SetCustomFormat(uint8 AttributeValue)
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{
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IMPLEMENT_NODE_ATTRIBUTE_SETTER_NODELEGATE(Format, uint8);
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}
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bool UInterchangeSpecularProfileNode::GetCustomFormat(uint8& AttributeValue) const
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{
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IMPLEMENT_NODE_ATTRIBUTE_GETTER(Format, uint8);
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}
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bool UInterchangeSpecularProfileNode::GetCustomTexture(FString& AttributeValue) const
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{
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IMPLEMENT_NODE_ATTRIBUTE_GETTER(Texture, FString)
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}
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bool UInterchangeSpecularProfileNode::SetCustomTexture(const FString& AttributeValue)
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{
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IMPLEMENT_NODE_ATTRIBUTE_SETTER_NODELEGATE(Texture, FString)
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}
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