31 lines
802 B
C++
31 lines
802 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "InterchangeWriterBase.h"
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#include "Nodes/InterchangeBaseNodeContainer.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "InterchangeTextureWriter.generated.h"
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#define UE_API INTERCHANGEEXPORT_API
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UCLASS(MinimalAPI, BlueprintType, Experimental)
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class UInterchangeTextureWriter : public UInterchangeWriterBase
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{
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GENERATED_BODY()
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public:
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/**
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* Export all nodes of type FTextureNode hold by the BaseNodeContainer
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* @param BaseNodeContainer - Contain nodes describing what to export
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* @return true if the writer can export the nodes, false otherwise.
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*/
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UE_API virtual bool Export(UInterchangeBaseNodeContainer* BaseNodeContainer) const override;
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};
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#undef UE_API
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