86 lines
2.0 KiB
C#
86 lines
2.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class USDSchemas : ModuleRules
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{
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public USDSchemas(ReadOnlyTargetRules Target) : base(Target)
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{
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bUseRTTI = true;
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Boost",
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"CinematicCamera",
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"Core",
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"CoreUObject",
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"Engine",
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"GeometryCache",
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"GeometryCore", // for FitKDOP
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"HairStrandsCore",
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"InterchangeCore",
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"InterchangeEngine",
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"InterchangeFactoryNodes",
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"InterchangeNodes",
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"InterchangePipelines",
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"LiveLinkAnimationCore",
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"LiveLinkComponents",
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"LiveLinkInterface",
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"MeshDescription",
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"RenderCore",
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"RHI", // For FMaterialUpdateContext and the right way of updating material instance constants
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"Slate",
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"SlateCore",
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"StaticMeshDescription",
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"UnrealUSDWrapper",
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"USDClasses",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"USDUtilities", // Public because we moved some headers here so that we can use them from Interchange
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AudioEditor", // For USoundFactory, which we use for parsing UsdMediaSpatialAudio
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"BlueprintGraph",
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"GeometryCacheUSD",
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"HairStrandsEditor",
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"Kismet",
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"LiveLinkGraphNode",
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"MaterialEditor",
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"MeshUtilities",
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"PhysicsUtilities", // For generating UPhysicsAssets for SkeletalMeshes and ConvexDecompTool
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"PropertyEditor",
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"SparseVolumeTexture",
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"UnrealEd",
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"MaterialX"
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}
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);
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}
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}
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PrivateDefinitions.Add("SUPPRESS_PER_MODULE_INLINE_FILE"); // This module does not use core's standard operator new/delete overloads
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}
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}
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}
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