32 lines
594 B
C#
32 lines
594 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GeometryCacheUSD : ModuleRules
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{
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public GeometryCacheUSD(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"GeometryCache",
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"GeometryCacheStreamer",
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"RenderCore",
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"RHI",
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"UnrealUSDWrapper",
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"USDUtilities"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"USDClasses",
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}
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);
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PrivateIncludePathModuleNames.Add("DerivedDataCache");
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}
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}
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