31 lines
835 B
C++
31 lines
835 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "K2Node_DataChannelBase.h"
|
|
#include "K2Node_ReadDataChannel.generated.h"
|
|
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UK2Node_ReadDataChannel : public UK2Node_DataChannelBase
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
UK2Node_ReadDataChannel();
|
|
|
|
// //~ Begin UEdGraphNode Interface.
|
|
virtual void AllocateDefaultPins() override;
|
|
// //~ End UEdGraphNode Interface.
|
|
|
|
//~ Begin K2Node Interface
|
|
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& InActionRegistrar) const override;
|
|
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
|
|
//~ End K2Node Interface
|
|
|
|
private:
|
|
UFunction* GetReadFunctionForType(const FNiagaraTypeDefinition& TypeDef);
|
|
UEdGraphPin* GetVarPin(const FName& Name) const;
|
|
};
|