Files
UnrealEngine/Engine/Plugins/FX/Niagara/Source/NiagaraBlueprintNodes/Internal/K2Node_ReadDataChannel.h
2025-05-18 13:04:45 +08:00

31 lines
835 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "K2Node_DataChannelBase.h"
#include "K2Node_ReadDataChannel.generated.h"
UCLASS(MinimalAPI)
class UK2Node_ReadDataChannel : public UK2Node_DataChannelBase
{
GENERATED_BODY()
public:
UK2Node_ReadDataChannel();
// //~ Begin UEdGraphNode Interface.
virtual void AllocateDefaultPins() override;
// //~ End UEdGraphNode Interface.
//~ Begin K2Node Interface
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& InActionRegistrar) const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
//~ End K2Node Interface
private:
UFunction* GetReadFunctionForType(const FNiagaraTypeDefinition& TypeDef);
UEdGraphPin* GetVarPin(const FName& Name) const;
};