21 lines
683 B
HLSL
21 lines
683 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
float3 {ParameterName}_TextureSize;
|
|
Texture3D {ParameterName}_Texture;
|
|
SamplerState {ParameterName}_TextureSampler;
|
|
|
|
void LoadVolumeTexture_{ParameterName}(in int TexelX, in int TexelY, in int TexelZ, in int MipLevel, out float4 OutValue)
|
|
{
|
|
OutValue = {ParameterName}_Texture.Load(int4(TexelX, TexelY, TexelZ, MipLevel));
|
|
}
|
|
|
|
void SampleVolumeTexture_{ParameterName}(in float3 UV, in float MipLevel, out float4 OutValue)
|
|
{
|
|
OutValue = {ParameterName}_Texture.SampleLevel({ParameterName}_TextureSampler, UV, MipLevel);
|
|
}
|
|
|
|
void TextureDimensions3D_{ParameterName}(out float3 OutValue)
|
|
{
|
|
OutValue = {ParameterName}_TextureSize;
|
|
}
|