55 lines
1.0 KiB
C#
55 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class XRCreative : ModuleRules
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{
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public XRCreative(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"CommonUI",
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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"EnhancedInput",
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"HeadMountedDisplay",
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"XRBase",
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"InputCore",
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"InteractiveToolsFramework",
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"LevelSequence",
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"ModelViewViewModel",
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"RenderCore", // TODO: Kill this? Only for FlushRenderingCommands
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"Slate",
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"SlateCore",
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"TypedElementFramework",
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"TypedElementRuntime",
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"UMG",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(new string[] {
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"ConcertSyncClient",
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"ConcertSyncCore",
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"InputEditor",
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"LevelEditor",
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"MultiUserClient",
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"UnrealEd",
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"VREditor",
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});
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}
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}
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}
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