65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/DeveloperSettings.h"
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#include "WebAPILiquidJSSettings.generated.h"
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/** */
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UCLASS(BlueprintType, Config = Engine, DefaultConfig, meta = (DisplayName = "WebAPI LiquidJS"))
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class WEBAPILIQUIDJS_API UWebAPILiquidJSSettings : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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virtual FName GetContainerName() const override { return FName("Project"); }
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virtual FName GetCategoryName() const override { return FName("Plugins"); }
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/** The web app http port. */
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UPROPERTY(Config, EditAnywhere, AdvancedDisplay, Category = "Service")
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uint32 Port = 33000;
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/** Should force a build of the WebApp at startup. */
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UPROPERTY(Config, EditAnywhere, AdvancedDisplay, Category = "Service")
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bool bForceWebAppBuildAtStartup = false;
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/** Should WebApp log timing. */
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UPROPERTY(config, EditAnywhere, AdvancedDisplay, Category = "Service")
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bool bWebAppLogRequestDuration = false;
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/** Whether web server is started automatically. */
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UPROPERTY(config, EditAnywhere, AdvancedDisplay, Category = "Service")
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bool bAutoStartWebServer = true;
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/** Whether web socket server is started automatically. */
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UPROPERTY(config, EditAnywhere, AdvancedDisplay, Category = "Service")
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bool bAutoStartWebSocketServer = true;
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/** The HTTP server's port. */
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UPROPERTY(config, EditAnywhere, AdvancedDisplay, Category = "Service")
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uint32 HttpServerPort = 33010;
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/** The WebSocket server's port. */
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UPROPERTY(config, EditAnywhere, AdvancedDisplay, Category = "Service")
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uint32 WebSocketServerPort = 33020;
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/** Returns a formatted Url. */
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FString GetServiceUrl(const FString& InSubPath = {});
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/** Returns a formatted Url. */
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FString GetServiceUrl(const FString& InSubPath = {}) const;
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private:
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/** The web app url. */
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UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Service", meta = (AllowPrivateAccess))
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FString ServiceUrl = TEXT("127.0.0.1:{Port}");
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/** Cached formatted Url. */
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UPROPERTY(Transient)
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FString FormattedServiceUrl;
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/** What port the formatted Url was created with, used to re-cache on port change. */
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UPROPERTY(Transient)
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uint32 FormattedWithPort = 0;
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};
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