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UnrealEngine/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterModule.h
2025-05-18 13:04:45 +08:00

24 lines
585 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Logging/LogMacros.h"
#include "Modules/ModuleInterface.h"
class IWaterEditorServices;
//////////////////////////////////////////////////////////////////////////
// IWaterModuleInterface
WATER_API DECLARE_LOG_CATEGORY_EXTERN(LogWater, Log, All);
class IWaterModuleInterface : public IModuleInterface
{
public:
#if WITH_EDITOR
virtual void SetWaterEditorServices(IWaterEditorServices* InWaterEditorServices) = 0;
virtual IWaterEditorServices* GetWaterEditorServices() const = 0;
#endif // WITH_EDITOR
};