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UnrealEngine/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterFalloffSettings.h
2025-05-18 13:04:45 +08:00

35 lines
945 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "WaterFalloffSettings.generated.h"
UENUM(BlueprintType)
enum class EWaterBrushFalloffMode : uint8
{
Angle,
Width,
};
USTRUCT(BlueprintType)
struct FWaterFalloffSettings
{
GENERATED_BODY()
FWaterFalloffSettings();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
EWaterBrushFalloffMode FalloffMode;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings, meta = (EditCondition = "FalloffMode == EWaterBrushFalloffMode::Angle"))
float FalloffAngle;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings, meta = (ClampMin = "0.1", EditCondition = "FalloffMode == EWaterBrushFalloffMode::Width"))
float FalloffWidth;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
float EdgeOffset;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = FalloffSettings)
float ZOffset;
};