41 lines
943 B
C++
41 lines
943 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "WaterBodyActor.h"
|
|
#include "WaterBodyCustomActor.generated.h"
|
|
|
|
#define UE_API WATER_API
|
|
|
|
class UDEPRECATED_CustomMeshGenerator;
|
|
class UStaticMeshComponent;
|
|
|
|
// ----------------------------------------------------------------------------------
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UDEPRECATED_CustomMeshGenerator : public UDEPRECATED_WaterBodyGenerator
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
public:
|
|
UPROPERTY(NonPIEDuplicateTransient)
|
|
TObjectPtr<UStaticMeshComponent> MeshComp;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------------
|
|
|
|
UCLASS(MinimalAPI, Blueprintable)
|
|
class AWaterBodyCustom : public AWaterBody
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
protected:
|
|
UE_API virtual void PostLoad() override;
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
UPROPERTY(NonPIEDuplicateTransient)
|
|
TObjectPtr<UDEPRECATED_CustomMeshGenerator> CustomGenerator_DEPRECATED;
|
|
#endif
|
|
};
|
|
|
|
#undef UE_API
|