13 lines
451 B
C++
13 lines
451 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "WaterVersion.h"
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#include "Serialization/CustomVersion.h"
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#define LOCTEXT_NAMESPACE "WaterVersion"
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const FGuid FWaterCustomVersion::GUID(0x40D2FBA7, 0x4B484CE5, 0xB0385A75, 0x884E499E);
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// Register the custom version with core
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FCustomVersionRegistration GRegisterWaterCustomVersion(FWaterCustomVersion::GUID, FWaterCustomVersion::LatestVersion, TEXT("Water"));
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#undef LOCTEXT_NAMESPACE |