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UnrealEngine/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterVersion.cpp
2025-05-18 13:04:45 +08:00

13 lines
451 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WaterVersion.h"
#include "Serialization/CustomVersion.h"
#define LOCTEXT_NAMESPACE "WaterVersion"
const FGuid FWaterCustomVersion::GUID(0x40D2FBA7, 0x4B484CE5, 0xB0385A75, 0x884E499E);
// Register the custom version with core
FCustomVersionRegistration GRegisterWaterCustomVersion(FWaterCustomVersion::GUID, FWaterCustomVersion::LatestVersion, TEXT("Water"));
#undef LOCTEXT_NAMESPACE