29 lines
764 B
C++
29 lines
764 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "WaterBrushActorInterface.h"
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#include "Components/PrimitiveComponent.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(WaterBrushActorInterface)
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UWaterBrushActorInterface::UWaterBrushActorInterface(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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#if WITH_EDITOR
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TArray<UPrimitiveComponent*> IWaterBrushActorInterface::GetBrushRenderableComponents() const
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{
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return TArray<UPrimitiveComponent*>();
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}
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IWaterBrushActorInterface::FWaterBrushActorChangedEvent& IWaterBrushActorInterface::GetOnWaterBrushActorChangedEvent()
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{
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static IWaterBrushActorInterface::FWaterBrushActorChangedEvent WaterBrushActorChangedEvent;
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return WaterBrushActorChangedEvent;
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}
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#endif //WITH_EDITOR
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