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UnrealEngine/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBrushActorInterface.cpp
2025-05-18 13:04:45 +08:00

29 lines
764 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WaterBrushActorInterface.h"
#include "Components/PrimitiveComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(WaterBrushActorInterface)
UWaterBrushActorInterface::UWaterBrushActorInterface(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
#if WITH_EDITOR
TArray<UPrimitiveComponent*> IWaterBrushActorInterface::GetBrushRenderableComponents() const
{
return TArray<UPrimitiveComponent*>();
}
IWaterBrushActorInterface::FWaterBrushActorChangedEvent& IWaterBrushActorInterface::GetOnWaterBrushActorChangedEvent()
{
static IWaterBrushActorInterface::FWaterBrushActorChangedEvent WaterBrushActorChangedEvent;
return WaterBrushActorChangedEvent;
}
#endif //WITH_EDITOR