37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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class FReply;
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/** UI customization for UVirtualHeightfieldMeshComponent */
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class FVirtualHeightfieldMeshComponentDetailsCustomization : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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protected:
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FVirtualHeightfieldMeshComponentDetailsCustomization();
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/** Callback for updating virtual texture thumbnail. */
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void RefreshThumbnail();
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/** Callback for Set Bounds button */
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FReply SetBounds();
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/** Returns true if MinMax texture build button is enabled */
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bool IsMinMaxTextureEnabled() const;
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/** Callback for Build MinMax Texture button */
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FReply BuildMinMaxTexture();
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//~ Begin IDetailCustomization Interface.
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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//~ End IDetailCustomization Interface.
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private:
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class UVirtualHeightfieldMeshComponent* VirtualHeightfieldMeshComponent;
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TSharedRef<class FAssetThumbnail> AssetThumbnail;
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};
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