71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Components/Button.h"
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#include "Types/UIFSlotBase.h"
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#include "Types/UIFEvents.h"
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#include "UIFWidget.h"
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#include "UIFButton.generated.h"
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#define UE_API UIFRAMEWORK_API
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struct FUIFrameworkWidgetId;
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/**
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*
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*/
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UCLASS(MinimalAPI, DisplayName = "Button UIFramework")
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class UUIFrameworkButton : public UUIFrameworkWidget
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{
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GENERATED_BODY()
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public:
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UE_API UUIFrameworkButton();
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UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "UI Framework")
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UE_API void SetContent(FUIFrameworkSimpleSlot Content);
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UFUNCTION(BlueprintCallable, Category = "UI Framework")
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FUIFrameworkSimpleSlot GetContent() const
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{
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return Slot;
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}
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UE_API virtual void AuthorityForEachChildren(const TFunctionRef<void(UUIFrameworkWidget*)>& Func) override;
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UE_API virtual void AuthorityRemoveChild(UUIFrameworkWidget* Widget) override;
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UE_API virtual void LocalAddChild(FUIFrameworkWidgetId ChildId) override;
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protected:
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UE_API virtual void LocalOnUMGWidgetCreated() override;
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private:
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UFUNCTION()
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UE_API void HandleClick();
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UFUNCTION(Server, Reliable)
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UE_API void ServerClick(APlayerController* PlayerController);
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UFUNCTION()
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UE_API void OnRep_Slot();
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public:
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FUIFrameworkClickEvent OnClick;
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private:
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UPROPERTY(/*ExposeOnSpawn, */ReplicatedUsing = OnRep_Slot)
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FUIFrameworkSimpleSlot Slot;
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};
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UCLASS(MinimalAPI)
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class UUIFrameworkButtonWidget : public UButton
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{
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GENERATED_BODY()
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public:
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UE_API UUIFrameworkButtonWidget();
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};
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#undef UE_API
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