61 lines
1.1 KiB
C++
61 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UIFPlayerComponent.h"
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#include "UIFPresenter.generated.h"
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#define UE_API UIFRAMEWORK_API
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struct FUIFrameworkGameLayerSlot;
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class FUIFrameworkModule;
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class UWidget;
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/**
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*
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*/
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UCLASS(MinimalAPI, Abstract, Within=UIFrameworkPlayerComponent)
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class UUIFrameworkPresenter : public UObject
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{
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GENERATED_BODY()
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public:
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virtual void AddToViewport(UWidget* UMGWidget, const FUIFrameworkGameLayerSlot& Slot)
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{
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}
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virtual void RemoveFromViewport(FUIFrameworkWidgetId WidgetId)
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{
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}
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};
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/**
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*
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*/
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UCLASS(MinimalAPI)
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class UUIFrameworkGameViewportPresenter : public UUIFrameworkPresenter
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{
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GENERATED_BODY()
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public:
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UE_API virtual void AddToViewport(UWidget* UMGWidget, const FUIFrameworkGameLayerSlot& Slot) override;
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UE_API virtual void RemoveFromViewport(FUIFrameworkWidgetId WidgetId) override;
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UE_API virtual void BeginDestroy() override;
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private:
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struct FWidgetPair
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{
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FWidgetPair() = default;
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FWidgetPair(UWidget* Widget, FUIFrameworkWidgetId WidgetId);
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TWeakObjectPtr<UWidget> UMGWidget;
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FUIFrameworkWidgetId WidgetId;
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};
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TArray<FWidgetPair> Widgets;
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};
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#undef UE_API
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