29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
|
|
|
#include "MetaSoundViewModelConversionFunctions.generated.h"
|
|
|
|
class UMetaSoundInputViewModel;
|
|
class UMetaSoundOutputViewModel;
|
|
|
|
/**
|
|
* Collection of conversion functions to use with MetaSound Viewmodels.
|
|
*/
|
|
UCLASS(MinimalAPI)
|
|
class UMetaSoundViewModelConversionFunctions : public UBlueprintFunctionLibrary
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// Searches the given array of MetaSoundInputViewModels for the specified input. Returns nullptr if unable to find a matching viewmodel.
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, DisplayName = "Find Input Viewmodel by Name", Category = "TechAudioTools")
|
|
static UMetaSoundInputViewModel* FindInputViewModelByName(const TArray<UMetaSoundInputViewModel*>& MetaSoundInputViewModels, const FName InputName);
|
|
|
|
// Searches the given array of MetaSoundOutputViewModels for the specified output. Returns nullptr if unable to find a matching viewmodel.
|
|
UFUNCTION(BlueprintCallable, BlueprintPure, DisplayName = "Find Output Viewmodel by Name", Category = "TechAudioTools")
|
|
static UMetaSoundOutputViewModel* FindOutputViewModelByName(const TArray<UMetaSoundOutputViewModel*>& MetaSoundOutputViewModels, const FName OutputName);
|
|
};
|