16 lines
335 B
C++
16 lines
335 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "JsonSerializationModule.h"
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#include "Modules/ModuleManager.h"
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DEFINE_LOG_CATEGORY(LogJsonSerialization);
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void FJsonSerializationModule::StartupModule()
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{
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}
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void FJsonSerializationModule::ShutdownModule()
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{
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}
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IMPLEMENT_MODULE(FJsonSerializationModule, JsonSerialization) |