Files
UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateTransitionGraph/SceneStateTransitionGraph.Build.cs
2025-05-18 13:04:45 +08:00

33 lines
814 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneStateTransitionGraph : ModuleRules
{
public SceneStateTransitionGraph(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Core",
"CoreUObject",
"Engine",
"SceneState",
}
);
if (Target.Type == TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"GraphEditor",
"UnrealEd",
});
}
}
}