28 lines
982 B
C++
28 lines
982 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EdGraphSchema_K2.h"
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#include "SceneStateTransitionGraphSchema.generated.h"
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UCLASS(MinimalAPI)
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class USceneStateTransitionGraphSchema : public UEdGraphSchema_K2
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{
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GENERATED_BODY()
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public:
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//~ Begin UEdGraphSchema
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virtual EGraphType GetGraphType(const UEdGraph* InGraph) const override;
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virtual void CreateDefaultNodesForGraph(UEdGraph& InGraph) const override;
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virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const override;
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virtual void GetGraphDisplayInformation(const UEdGraph& InGraph, FGraphDisplayInfo& OutDisplayInfo) const override;
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virtual bool ShouldAlwaysPurgeOnModification() const override;
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virtual void HandleGraphBeingDeleted(UEdGraph& InGraphBeingRemoved) const override;
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//~ End UEdGraphSchema
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//~ Begin UEdGraphSchema_K2
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virtual bool DoesSupportCollapsedNodes() const override;
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virtual bool DoesSupportEventDispatcher() const override;
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//~ End UEdGraphSchema_K2
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};
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