30 lines
971 B
C++
30 lines
971 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node.h"
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#include "Transition/SceneStateTransitionResult.h"
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#include "SceneStateTransitionResultNode.generated.h"
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UCLASS(MinimalAPI)
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class USceneStateTransitionResultNode : public UK2Node
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{
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GENERATED_BODY()
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public:
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//~ Begin UEdGraphNode
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virtual FString GetDescriptiveCompiledName() const override;
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virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* InSchema) const override;
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virtual void AllocateDefaultPins() override;
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virtual bool CanUserDeleteNode() const override;
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virtual bool CanDuplicateNode() const override;
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type InTitleType) const override;
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virtual FText GetTooltipText() const override;
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virtual bool IsNodeRootSet() const override;
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//~ End UEdGraphNode
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UPROPERTY(EditAnywhere, Category="Scene State Transition")
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FSceneStateTransitionResult Result;
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};
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