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UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateTransitionGraph/Public/Nodes/SceneStateTransitionResultNode.h
2025-05-18 13:04:45 +08:00

30 lines
971 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node.h"
#include "Transition/SceneStateTransitionResult.h"
#include "SceneStateTransitionResultNode.generated.h"
UCLASS(MinimalAPI)
class USceneStateTransitionResultNode : public UK2Node
{
GENERATED_BODY()
public:
//~ Begin UEdGraphNode
virtual FString GetDescriptiveCompiledName() const override;
virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* InSchema) const override;
virtual void AllocateDefaultPins() override;
virtual bool CanUserDeleteNode() const override;
virtual bool CanDuplicateNode() const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type InTitleType) const override;
virtual FText GetTooltipText() const override;
virtual bool IsNodeRootSet() const override;
//~ End UEdGraphNode
UPROPERTY(EditAnywhere, Category="Scene State Transition")
FSceneStateTransitionResult Result;
};