Files
UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateTasks/Public/SceneStateDelayTask.h
2025-05-18 13:04:45 +08:00

37 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Tasks/SceneStateTask.h"
#include "Tasks/SceneStateTaskInstance.h"
#include "SceneStateDelayTask.generated.h"
USTRUCT()
struct FSceneStateDelayTaskInstance : public FSceneStateTaskInstance
{
GENERATED_BODY()
/** The amount to wait for, in seconds */
UPROPERTY(EditAnywhere, Category="Delay", meta=(ClampMin="0"))
float Delay = 0.5f;
};
USTRUCT(DisplayName="Delay", Category="Core", meta=(ToolTip="Waits for a set amount of seconds"))
struct FSceneStateDelayTask : public FSceneStateTask
{
GENERATED_BODY()
using FInstanceDataType = FSceneStateDelayTaskInstance;
FSceneStateDelayTask();
protected:
//~ Begin FSceneStateTask
#if WITH_EDITOR
virtual const UScriptStruct* OnGetTaskInstanceType() const override;
#endif
virtual void OnStart(const FSceneStateExecutionContext& InContext, FStructView InTaskInstance) const override;
virtual void OnTick(const FSceneStateExecutionContext& InContext, FStructView InTaskInstance, float InDeltaSeconds) const override;
//~ End FSceneStateTask
};