23 lines
303 B
C++
23 lines
303 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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namespace UE::SceneState::Graph
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{
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/** Type of state machine node */
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enum class EStateMachineNodeType : uint8
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{
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Unspecified,
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Entry,
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Exit,
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State,
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Transition,
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Task,
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Conduit,
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};
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} // UE::SceneState::Graph
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