24 lines
644 B
C++
24 lines
644 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "SceneStatePlayer.h"
|
|
#include "SceneStateComponentPlayer.generated.h"
|
|
|
|
class USceneStateComponent;
|
|
|
|
/** Scene State Player for Scene State Components */
|
|
UCLASS(MinimalAPI)
|
|
class USceneStateComponentPlayer : public USceneStatePlayer
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
protected:
|
|
SCENESTATEGAMEPLAY_API AActor* GetActor() const;
|
|
|
|
//~ Begin USceneStatePlayer
|
|
SCENESTATEGAMEPLAY_API virtual bool OnGetContextName(FString& OutContextName) const override;
|
|
SCENESTATEGAMEPLAY_API virtual bool OnGetContextObject(UObject*& OutContextObject) const override;
|
|
//~ End USceneStatePlayer
|
|
};
|