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UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateGameplay/Public/SceneStateComponentPlayer.h
2025-05-18 13:04:45 +08:00

24 lines
644 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SceneStatePlayer.h"
#include "SceneStateComponentPlayer.generated.h"
class USceneStateComponent;
/** Scene State Player for Scene State Components */
UCLASS(MinimalAPI)
class USceneStateComponentPlayer : public USceneStatePlayer
{
GENERATED_BODY()
protected:
SCENESTATEGAMEPLAY_API AActor* GetActor() const;
//~ Begin USceneStatePlayer
SCENESTATEGAMEPLAY_API virtual bool OnGetContextName(FString& OutContextName) const override;
SCENESTATEGAMEPLAY_API virtual bool OnGetContextObject(UObject*& OutContextObject) const override;
//~ End USceneStatePlayer
};